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Christina Mackenzie[]
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Skills | |||
Name in Japanese |
Name in English |
Effect |
Level Requirement |
Concentration | Increases damage dealt to Warships during Pinpoint Attacks.
Effect increases as Level for the Ability goes up. |
None | |
Diligent | Increases EXP earned for Pilot.
Effect increases as Level for the Ability goes up. |
None | |
Awakening | Adds 10 points to the Awaken stat. If the Pilot's initial Awaken stat is 0, their Awaken stat can now be raised. | None | |
Lightweight | When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion.
Effect increases as Level for the Ability goes up. |
10 | |
Luck | Increases ACE Point gain by 2 when placed as Guest of a Warship per Battle. | 10 | |
Hard Work | Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10%
Increases all EXP and Score earned when placed as Pilot/WS Captain. Bonus increases as Level for the Ability goes up. |
10 | |
Fire Control | Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship.
Effect increases as Level for the Ability goes up. |
20 | |
Hot Blooded | Increases the Pilot's Shooting, Melee, Evasion, and Defense by 3 when Tension is at High, 6 at Super High, and 9 at Super Critical. | 20 | |
Lonewolf | Increases Accuracy and damage when battling without Support.
Effect increases as Level for the Ability goes up. |
30 | |
Adaptive | Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. | 40 |
Bernard Wiseman[]
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Skills | |||
Name in Japanese |
Name in English |
Effect |
Level Requirement |
Potential |
When Unit HP is below 50%, Unit's Defense and Attack goes up. Effect increases as Level for the Ability goes up. |
None | |
Mechanical Skill |
Increases Pilot's Defense when placed as Mechanic of a Warship. Increases HP and EN recovery of Warship and Units returned for repairs. Recovery increases as Level for the Ability goes up. |
None | |
Awakening | Adds 10 points to the Awaken stat. If the Pilot's initial Awaken stat is 0, their Awaken stat can now be raised. | None | |
Vigor | Tension goes up faster than normal. | 10 | |
Skillfulness |
Increases Warship's EN when placed as Mechanic of a Warship. Effect increases as Level for the Ability goes up. |
10 | |
Mood Maker |
Increases ally Accuracy within his/her Group. Effect increases as Level for the Ability goes up. Effect is capped at +15% if multiple Pilots with Mood Maker are in the same Group |
10 | |
Bad Luck |
When Unit HP is below 50%, decrease damage taken and increases Evasion. Evasion bonus increases as Level for the Ability goes up. |
20 | |
Hero |
Increases Unit Attack. Effect increases as Level for the Ability goes up. |
20 | |
Sure Kill |
Chances of attack becomes Super Critical when Tension is not at Super Critical state. Percentage increases as Level for the Ability goes up. |
30 | |
Ace | Unit gains +1 Movement and +1 Range for all regular weapons once the Pilot's Kill Count reaches 200. | 40 |
Hardy Steiner[]
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Skills | |||
Name in Japanese |
Name in English |
Effect |
Level Requirement |
Proficient |
EN Consumption reduced by 5% and increases Accuracy. Accuracy bonus effect increases as Level for the Ability goes up. |
None | |
Command | Increases Master/Leader Area by 3 when assigned as Master/Leader. | None | |
Awakening | Adds 10 points to the Awaken stat. If the Pilot's initial Awaken stat is 0, their Awaken stat can now be raised. | None | |
Assistant |
Increases all Pilot Stats when placed as XO of a Warship. Effect increases as Level for the Ability goes up. |
10 | |
Hero |
Increases Unit Attack. Effect increases as Level for the Ability goes up. |
10 | |
Land Combat Adaptability |
Increases Accuracy and Evasion when fighting on Land. Effect increases as Level for the Ability goes up. |
10 | |
Stealth |
Increases Accuracy when Pilot initiates the Battle. Effect increases as Level for the Ability goes up. |
20 | |
Potential |
When Unit HP is below 50%, Unit's Defense and Attack goes up. Effect increases as Level for the Ability goes up. |
20 | |
Brave General |
Increases Unit's Defense and Master/Leader Area +3 when assigned as Master/Leader. Defense bonus increases as Level for the Ability goes up. |
30 | |
Veteran | Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. | 40 |
Gabriel Ramirez Garcia[]
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Skills | |||
Name in Japanese |
Name in English |
Effect |
Level Requirement |
Rage | As HP goes down, Critical Rate goes up. | None | |
Aggressive |
Increases Pilot's Reaction and Unit's Attack. Effect increases as Level for the Ability goes up. |
None | |
Awakening | Adds 10 points to the Awaken stat. If the Pilot's initial Awaken stat is 0, their Awaken stat can now be raised. | None | |
Information Analysis |
Increases Shooting when placed as Operator of a Warship. Effect increases as Level for the Ability goes up. |
10 | |
Hero |
Increases Unit Attack. Effect increases as Level for the Ability goes up. |
10 | |
Provocative | Increases chances of the enemy targeting the pilot. | 10 | |
Fire Control |
Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. Effect increases as Level for the Ability goes up. |
20 | |
Coercion |
Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. Effect increases as Level for the Ability goes up. |
20 | |
Sure Kill |
Chances of attack becomes Super Critical when Tension is not at Super Critical state. Percentage increases as Level for the Ability goes up. |
30 | |
Veteran | Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. | 40 |
Mikhail Kaminsky[]
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Skills | |||
Name in Japanese |
Name in English |
Effect |
Level Requirement |
Moody Person | MP change fluctuates after battle. | None | |
Hero |
Increases Unit Attack. Effect increases as Level for the Ability goes up. |
None | |
Awakening | Adds 10 points to the Awaken stat. If the Pilot's initial Awaken stat is 0, their Awaken stat can now be raised. | None | |
Aggressive |
Increases Pilot's Reaction and Unit's Attack. Effect increases as Level for the Ability goes up. |
10 | |
Helmsman Sense |
Increases Evasion when placed as Driver of a Warship. Effect increases as Level for the Ability goes up. |
10 | |
Land Combat Adaptability |
Increases Accuracy and Evasion when fighting on Land. Effect increases as Level for the Ability goes up. |
10 | |
Anti-Air Fire | Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. | 20 | |
Potential |
When Unit HP is below 50%, Unit's Defense and Attack goes up. Effect increases as Level for the Ability goes up. |
20 | |
Fighter | Unit's Melee Weapons gain +1 Range. (Except Fixed Range and MAP weapons) | 30 | |
Veteran | Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. | 40 |