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  • Shooting - How well a pilot can use long range weapons
  • Melee -How well a pilot can fight hand to hand
  • Reaction - How well a pilot can dodge attacks
  • Defense - How well a pilot can take damage
  • Awakening - How well a pilot can use psycom and "bit" weapons(funnels, fangs, dragoons, etc.) along with Newtype abilities
  • Leadership - Master/leader Area
  • Charisma/Charm/Appeal - Important for the ship guest; affects how fast MP recovers, affects XP gain

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