- Shooting - How well a pilot can use long range weapons
- Melee -How well a pilot can fight hand to hand
- Reaction - How well a pilot can dodge attacks
- Defense - How well a pilot can take damage
- Awakening - How well a pilot can use psycom and "bit" weapons(funnels, fangs, dragoons, etc.) along with Newtype abilities
- Leadership - Master/leader Area
- Charisma/Charm/Appeal - Important for the ship guest; affects how fast MP recovers, affects XP gain